How can player concurrency sink to 2008 levels despite 10,000+ new accounts per day?
According to Tateru Nino’s SL statistics charts, the last 12 months have seen a 12% drop in concurrent online Second Life players, with concurrency levels falling to July of 2008 levels. Sadly, there is no sign of a turnaround in sight.
Even worse, it appears that despite claims of over 10,000 new account signups per day (or about 3,650,000 signups/year), the appeal of Second Life has become more selective and the Lab has been unable to recruit enough new blood to replace departing players since January of 2009.
This cannot end well.